Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. Īnime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It is classified into numerous genres targeting various broad and niche audiences. In addition to original works, anime are often adaptations of Japanese comics ( manga), light novels, or video games. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. The earliest commercial Japanese animation dates to 1917. Video games sometimes also feature themes and artstyles that can be considered as "anime". Many works of animation with a similar style to Japanese animation are also produced outside Japan. However, in Japan and in Japanese, anime (a term derived from a shortening of the English word animation) describes all animated works, regardless of style or origin. Outside Japan and in English, anime refers specifically to animation produced in Japan. Anime ( Japanese: アニメ, IPA: ⓘ) is hand-drawn and computer-generated animation originating from Japan.
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